The quality of game writing is moving towards parity with good film in this sense, Days Gone feels like an anachronism. Similarly, the recently Bafta winning God of War shows that blockbuster games that feature preposterous violence can still have affectingly-told, serious stories. Yet there have been better zombie games than Days Gone – like Left 4 Dead, which did not take itself seriously, or The Last of Us, which did, but was better written. Game plots are often much worse than the action movies they ape, often because they take themselves so seriously. Those who can brave the story and make it further into the game are rewarded with full-on battles with justifiably-hyped zombie "hordes". It’s extremely entertaining to push an abandoned car off the road as the infected bare down on you, or race away from the game’s various zombie types only to be clotheslined by a lamppost and summarily devoured. This is a shame, because though there are gameplay problems with Days Gone – fall damage is indecipherable the bike can handle like a lawnmower – the bits that have nothing to do with the story are breathless and fun. Despite surviving for two years at the end of the world, Deacon is unable. This is why these kinds of stories often feature characters who seem to have no interest in people or culture, and for whom the apocalypse seems to provide some exhilarating relief from contemporary life. Days Gone makes the cardinal sin of your character being almost incompetent in their abilities at the start of the game. (Conveniently, all the human enemies in Days Gone are also irredeemably repellent.)Īs with other bad disaster stories, as long as the central protagonist we follow remains safe and reunites with their daughter/dog/durag, we are expected to simply dismiss the death of everyone else, not to mention the total erasure of human culture, as background noise. How do I know which one is the main story while the others are side missions User Info: doodles40. There is so many different storyline quests.
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For any video game designer, the attraction of zombies (or in some other games, Nazis, or Nazi zombies) is obvious: they solve the riddle of how to gamify slaughter without needing to provide some moralising plot conceit. Days Gone What color are the main story quests User Info: eatbeef1017. But this lazy writing is ubiquitous throughout the game indeed, it is fundamental to the entire genre within which Days Gone falls.